![]() ![]() You will need to rely on your evasive capabilities in between your offensive counters or otherwise risk taking in big hits to your HP levels. This will be one of your main maneuvers to get out of pesky corners and different ranges of attacks against the Bosses. Start light so you have the quickest movements possible if you want to focus on effective dodging. As stated above, when you roll through, the attack won't hurt you as long as you have i-frames for every frame you intersect with its hitbox, so you want to overlap with it for as few frames as possible to ensure that it's not still touching you once your i-frames expire, which means you also have to consider your weight load. Especially since this is not the common reaction, it is important to know when to roll forward and away since tolling forward and through attacks would benefit your character by repositioning them closer to the opponent and potentially opening an opportunity for your next attack. Get an idea of which attacks you are able to roll through. Elden Ring is a game where you are encouraged to improve your combat abilities and familiarize yourself with each maneuver in order to face the numerous Bosses and enemies in the game. Now that all the different types of dodging, and i-frames have been laid out, this needs to be applied against some Boss. While these won't be your primary means of dodging, they can be very useful in a pinch. Various other actions you can perform provide i-frames as well. In exchange for only giving you partial invulnerability, this invulnerability lasts much longer, covering 25 frames of the jump animation with only 5 frames of recovery afterwards (at 30 FPS). This makes it useful specifically for dodging attacks that slash horizontally or erupt from the ground. Jumping only gives you partial i-frames: you're invulnerable from the waist down, but your head, chest, arms, and even hands can still be hit by attacks. You can also dodge some attacks by jumping over them. Once you're out of an enemy's range, running is a much more effective way to put distance between you than dodging. But don't forget that you can hold the button to run as well! Although running doesn't give you any i-frames, it's faster and consumes much less stamina than repeated dodges.
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